More veteran abilities - #2369
Conversation
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if there're more vanilla or Phobos stuffs that you think should be added to Veteran/EliteAbilities please comment here |
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Sectorz in Discord wanted gap and psychic beacon range increase badly as a veteran ability. |
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You have Done the VeteranRange, Please I really need for CNCNET those 3 that left of the 4. Thanks in advance. [General] |
do you want a multiplier that increase these values in veteran/elite, or you want to directly grant units such abilities? |
Multiplier, like all others Veteran bonus. INI code[General]
VeteranGapRadiusInCells= 1.3
VeteranDetectDisguiseRange=1.2
VeteranPsychicDetectionRadius=1.2
VeteranRange=1.2
Exemple
;Allied Gap Generator Building
[GAGAP]
Trainable=yes :By spy intiltrate Construction Yard
VeteranAbilities=STRONGER,SELF_HEAL,GapRadiusInCells |
What kind of change is this?
Skip Changelog).Skip Changelog,Skip Docs).Skip Docs).Skip Changelog,Skip Docs,Skip Credits).Description
Weapon range adjustment on promotion
RANGEtoVeteranAbilitiesandEliteAbilitiesto adjust the weapon range of this TechnoType.ProjectileRangeof the weapon's projectile will also be affected ifProjectile.ApplyModifiersset to true.Tip
VeteranAbilitieskeep working at elite level, andEliteAbilitiesare added on top, matching how vanilla abilities accumulate.VeteranRangewill be applied to the range calculation. Values greater than1.0lengthen the range, values smaller than1.0shorten it, and1.0(the default) leaves it unchanged.In
rulesmd.ini:CRITIMMUNEto the TechnoTypes'VeteranAbilitiesandEliteAbilitiesto grant them immunity when promoting.CRITCHANCEtoVeteranAbilitiesandEliteAbilitiesto adjust the critical hit chance of this TechnoType.In
rulesmd.ini: